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Packages that use PlayerState | |
org.jogre.common | This package contains classes which are common to both a client or a server. |
org.jogre.common.playerstate | This package implements the "state" design pattern for each player at a particular table to easily keep state such as sitting, standing, ready to player etc. |
Uses of PlayerState in org.jogre.common |
Fields in org.jogre.common declared as PlayerState | |
protected PlayerState |
Player.playerState
State of the player. |
Methods in org.jogre.common that return PlayerState | |
PlayerState |
Player.getState()
Returns the state of this player as a PlayerState object. |
Constructors in org.jogre.common with parameters of type PlayerState | |
Player(String playerName,
PlayerState playerState)
Constructor requires both a player and a status as parameters and sets the seat number to NOT_SEATED. |
Uses of PlayerState in org.jogre.common.playerstate |
Subclasses of PlayerState in org.jogre.common.playerstate | |
class |
PlayerStateGameStarted
State object for a game started player state. |
class |
PlayerStateReady
State object for a player ready state. |
class |
PlayerStateSeated
State object for a seated player state. |
class |
PlayerStateViewing
State object for a viewing player state. |
Methods in org.jogre.common.playerstate that return PlayerState | |
abstract PlayerState |
PlayerState.sit()
Abstract method which defines what a player can do when they sit. |
abstract PlayerState |
PlayerState.stand()
Abstract method which defines what a player can do when they stand up. |
abstract PlayerState |
PlayerState.start()
Abstract method which defines what a player can do when they start. |
static PlayerState |
PlayerStateFactory.getState(int intState)
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PlayerState |
PlayerStateViewing.sit()
If a player sits the state changes to seated. |
PlayerState |
PlayerStateViewing.stand()
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PlayerState |
PlayerStateViewing.start()
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PlayerState |
PlayerStateReady.sit()
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PlayerState |
PlayerStateReady.stand()
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PlayerState |
PlayerStateReady.start()
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PlayerState |
PlayerStateSeated.stand()
If a player stands his state goes back to viewing. |
PlayerState |
PlayerStateSeated.start()
Player state goes to ready to start. |
PlayerState |
PlayerStateSeated.sit()
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PlayerState |
PlayerStateGameStarted.sit()
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PlayerState |
PlayerStateGameStarted.stand()
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PlayerState |
PlayerStateGameStarted.start()
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