Uses of Class

Packages that use JogreModel
org.jogre.client This package contains non-visual classes which only the client makes use of including the network connection, the game model and controller. 
org.jogre.client.awt This package contains visual classes which aid the creation of games. 
org.jogre.common This package contains classes which are common to both a client or a server. 

Uses of JogreModel in org.jogre.client

Fields in org.jogre.client declared as JogreModel
protected  JogreModel JogreController.model
          Link to the game model.

Constructors in org.jogre.client with parameters of type JogreModel
JogreController(JogreModel model, JogreComponent JogreComponent)
          Default constructor class which doesn't set up the network connection.

Uses of JogreModel in org.jogre.client.awt

Fields in org.jogre.client.awt declared as JogreModel
protected  JogreModel JogreTableFrame.gameModel

Methods in org.jogre.client.awt that return JogreModel
 JogreModel JogreTableFrame.getModel()
          Accessor for the game controller.

Methods in org.jogre.client.awt with parameters of type JogreModel
 void JogreTableFrame.setupMVC(JogreModel model, JogreComponent mainView, JogreController controller)
          Sets up the MVC for this table.

Uses of JogreModel in org.jogre.common

Methods in org.jogre.common that return JogreModel
 JogreModel Table.getModel()
          Retrieve the model from the server (if its being used).

Methods in org.jogre.common with parameters of type JogreModel
 void Table.setModel(JogreModel model)
          Set the game data.