Uses of Package
org.jogre.client

Packages that use org.jogre.client
org.jogre.client This package contains non-visual classes which only the client makes use of including the network connection, the game model and controller. 
org.jogre.client.awt This package contains visual classes which aid the creation of games. 
org.jogre.common This package contains classes which are common to both a client or a server. 
 

Classes in org.jogre.client used by org.jogre.client
ClientConnectionThread
          Client connection which is spawned from the client machine and receives/ sends communication to/from the server.
IClient
          Client interface between the ClientConnectionThread (which listens on network calls) and a JogreClientFrame which implements this interface.
ITable
          Client which a GUI table extends to recieve communication objects.
TableConnectionThread
          Convience class for sending message from a table client frame in JOGRE.
 

Classes in org.jogre.client used by org.jogre.client.awt
ClientConnectionThread
          Client connection which is spawned from the client machine and receives/ sends communication to/from the server.
IClient
          Client interface between the ClientConnectionThread (which listens on network calls) and a JogreClientFrame which implements this interface.
ITable
          Client which a GUI table extends to recieve communication objects.
JogreController
          Adapter game controller class which creates empty methods for the MouseListener, MouseMotionListener and KeyListener event interfaces.
TableConnectionThread
          Convience class for sending message from a table client frame in JOGRE.
 

Classes in org.jogre.client used by org.jogre.common
IJogreModel
          Interface containing some constants which are used with the JogreModel.