Uses of Class

Packages that use CommGameMessage
org.jogre.client This package contains non-visual classes which only the client makes use of including the network connection, the game model and controller. 
org.jogre.common.comm This package contains a number of communication objects (communication classes start with Comm) amd two Interface's which describe the protocol. This package contains game specific classes such as helper classes for cards. 

Uses of CommGameMessage in org.jogre.client

Methods in org.jogre.client with parameters of type CommGameMessage
 void TableConnectionThread.send(CommGameMessage message)
          Send a game message.
 void ClientConnectionThread.send(CommGameMessage message)
          Send a ITransmittable object from a client to the server.

Uses of CommGameMessage in org.jogre.common.comm

Subclasses of CommGameMessage in org.jogre.common.comm
 class CommChatGame
          Communication class which is used to broadcast a chat message to all users at a particular game.
 class CommChatPrivate
          Communication class which is used to send a private message between users.
 class CommChatTable
          Chat communications object for chat at a table.
 class CommControllerObject
          Communication object which will send a XMLElement as a child from a client to server (or or vice versa).
 class CommControllerProperty
          Communication object to send a key/value property from a client to server or vice versa.
 class CommDisconnect
          Communication class which is used to disconnect a user from the system.
 class CommError
          Communications class which is used to send an error from the server to a client or vice-versa.
 class CommExitTable
          Small communication object for exiting a table.
 class CommGameConnect
          Sends a connect message to a JOGRE server.
 class CommGameOver
          Communication object which describes a game over.
 class CommInvite
          Communication class which is used to invite a user to a table.
 class CommJoinTable
          Small communication object for joining an existing table.
 class CommMasterServerConnect
          Communication object for connecting to the master server.
 class CommMasterServerMessage
 class CommNewTable
          Small communication object for requesting the creation of a new table.
 class CommNextPlayer
          Small communication object for starting a game
 class CommOfferDraw
          Communications object which is used when one user offers a draw to another user.
 class CommPlayerState
          Communication object for informing the server that the state of a player has been updated.
 class CommReadyToStart
          Small communication object for declaring a player is ready to start.
 class CommRequestData
          Communication class for a client requesting data.
 class CommSitDown
          Small communication object which is used when a client sits down on a particular seat at a table.
 class CommStandUp
          Small communication object for standing up at a table.
 class CommStartGame
          Small communication object for starting a game
 class CommTableMessage
          Abstract base class for table messages.
 class CommTableProperty
          This class is used for sending a table property from a client to a server.

Uses of CommGameMessage in

Subclasses of CommGameMessage in
 class Card
          Card defines a generic playing card that is transmittable
 class Deck