Uses of Interface

Packages that use ITransmittable
org.jogre.client This package contains non-visual classes which only the client makes use of including the network connection, the game model and controller. 
org.jogre.common This package contains classes which are common to both a client or a server. 
org.jogre.common.comm This package contains a number of communication objects (communication classes start with Comm) amd two Interface's which describe the protocol. This package contains game specific classes such as helper classes for cards. 

Uses of ITransmittable in org.jogre.client

Methods in org.jogre.client with parameters of type ITransmittable
 void JogreController.sendObject(ITransmittable object)
          Send a more complex object (any object which implements the ITransmittable interface).

Uses of ITransmittable in org.jogre.common

Classes in org.jogre.common that implement ITransmittable
 class Game
          Game class which extends the data class.
 class JogreModel
          Abstract class which holds the state/model of a particular game when extended.
 class Player
          This class contains information about a player, which is a user who has joined a table and wishes to play a game.
 class PlayerList
          This class contains a list of Player object.s
 class Table
          Server side data object which holds information on various tables and their current users etc.
 class TableList
          Contains a HashMap of all the Table objects currently in play.
 class User
          Transmittable user data object.
 class UserList
          Transmittable user list data object.

Methods in org.jogre.common with parameters of type ITransmittable
protected  void AbstractConnectionThread.send(ITransmittable transObject)
          Send a ITransmittable object to the output stream (could be server or client).

Uses of ITransmittable in org.jogre.common.comm

Subinterfaces of ITransmittable in org.jogre.common.comm
 interface ITransmittableWithProps
          This interfaces denotates that the ITransmittable object contains a JogrePropertiesHash instance as a field.

Classes in org.jogre.common.comm that implement ITransmittable
 class CommChatGame
          Communication class which is used to broadcast a chat message to all users at a particular game.
 class CommChatPrivate
          Communication class which is used to send a private message between users.
 class CommChatTable
          Chat communications object for chat at a table.
 class CommControllerObject
          Communication object which will send a XMLElement as a child from a client to server (or or vice versa).
 class CommControllerProperty
          Communication object to send a key/value property from a client to server or vice versa.
 class CommDisconnect
          Communication class which is used to disconnect a user from the system.
 class CommError
          Communications class which is used to send an error from the server to a client or vice-versa.
 class CommExitTable
          Small communication object for exiting a table.
 class CommGameConnect
          Sends a connect message to a JOGRE server.
 class CommGameMessage
          This is a message class which goes to a particular game such as chess, checkers etc.
 class CommGameOver
          Communication object which describes a game over.
 class CommInvite
          Communication class which is used to invite a user to a table.
 class CommJoinTable
          Small communication object for joining an existing table.
 class CommMasterServerConnect
          Communication object for connecting to the master server.
 class CommMasterServerMessage
 class CommNewTable
          Small communication object for requesting the creation of a new table.
 class CommNextPlayer
          Small communication object for starting a game
 class CommOfferDraw
          Communications object which is used when one user offers a draw to another user.
 class CommPlayerState
          Communication object for informing the server that the state of a player has been updated.
 class CommReadyToStart
          Small communication object for declaring a player is ready to start.
 class CommRequestData
          Communication class for a client requesting data.
 class CommSitDown
          Small communication object which is used when a client sits down on a particular seat at a table.
 class CommStandUp
          Small communication object for standing up at a table.
 class CommStartGame
          Small communication object for starting a game
 class CommTableMessage
          Abstract base class for table messages.
 class CommTableProperty
          This class is used for sending a table property from a client to a server.

Uses of ITransmittable in

Classes in that implement ITransmittable
 class Card
          Card defines a generic playing card that is transmittable
 class Deck