Uses of Interface
org.jogre.comm.ITransmittable

Packages that use ITransmittable
org.jogre.comm This package contains a number of communication objects (communication classes start with Comm) amd two Interface's which describe the protocol. 
org.jogre.common This package contains classes which are common to both a client or a server. 
org.jogre.common.playerstate This package implements the "state" design pattern for each player at a particular table to easily keep state such as sitting, standing, ready to player etc. 
org.jogre.server This package contains server specific classes. 
 

Uses of ITransmittable in org.jogre.comm
 

Classes in org.jogre.comm that implement ITransmittable
 class CommChatBroadcast
          Communication class which is used to broadcast a chat message to all users.
 class CommChatPrivate
          Communication class which is used to send private chat from one user to another.
 class CommChatTable
          Chat communications object for chat at a table.
 class CommConnect
          Communciations connect object.
 class CommDisconnect
          Communication class which is used to disconnect a user from the system.
 class CommError
          Communications class which is used to send an error from the server to a client or vice-versa.
 class CommGameOver
          Communication object to show that a game is over.
 class CommInvite
          Communication class which is used to invite a user to a table.
 class CommOfferDraw
          Communications object which is used when one user offers a draw to another user.
 class CommSimpleMessage
          This is a base message which all communication objects should extend.
 class CommTableAction
          Communication class for performming table actions such as creating a new table, joining an existing table, standing up, being ready-to-start and exitting from a table.
 class CommTableMessage
          Abstract base class for table messages.
 

Uses of ITransmittable in org.jogre.common
 

Classes in org.jogre.common that implement ITransmittable
 class JogreModel
          Abstract class which holds the state/model of a particular game when extended.
 class Player
          This class contains information about a player, which is a user who has joined a table and wishes to play a game.
 class PlayerList
          This class contains a list of Player object.s
 class Table
          Server side data object which holds information on various tables and their current users etc.
 class TableList
          Contains a HashMap of all the Table objects currently in play.
 class User
          Transmittable user data object.
 class UserList
          Transmittable user list data object.
 

Methods in org.jogre.common with parameters of type ITransmittable
 void AbstractConnectionThread.send(ITransmittable transObject)
          Send a ITransmittable object to the output stream (could be server or client).
 

Uses of ITransmittable in org.jogre.common.playerstate
 

Classes in org.jogre.common.playerstate that implement ITransmittable
 class PlayerState
          Class which describes the state of the various player when they join a table.
 class PlayerStateGameStarted
          State object for a game started player state.
 class PlayerStateReady
          State object for a player ready state.
 class PlayerStateSeated
          State object for a seated player state.
 class PlayerStateViewing
          State object for a viewing player state.
 

Uses of ITransmittable in org.jogre.server
 

Methods in org.jogre.server with parameters of type ITransmittable
 void ServerConnectionThread.transmitToTable(int tableNum, ITransmittable transObject)
          Transmit a message to the specified table.
 void ServerConnectionThread.transmitToTable(String omitUser, int tableNum, ITransmittable transObject)
          Transmit a messgae to a table but omit a user (this user will generally be the player who has created the message in the first place).
 void ServerConnectionThread.broadcast(ITransmittable transmittableObject)
          Broadcast a transmittable object to all the clients.
 void ServerConnectionThread.transmit(String username, ITransmittable transObject)
          Overloaded version which takes a ITransmittable object.