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Packages that use CommGameMessage | |
org.jogre.client | This package contains non-visual classes which only the client makes use of including the network connection, the game model and controller. |
org.jogre.common.comm | This package contains a number of communication objects (communication classes start with Comm) amd two Interface's which describe the protocol. |
Uses of CommGameMessage in org.jogre.client |
Methods in org.jogre.client with parameters of type CommGameMessage | |
void |
TableConnectionThread.send(CommGameMessage message)
Send a game message. |
void |
ClientConnectionThread.send(CommGameMessage message)
Send a ITransmittable object from a client to the server. |
Uses of CommGameMessage in org.jogre.common.comm |
Subclasses of CommGameMessage in org.jogre.common.comm | |
class |
CommChatGame
Communication class which is used to broadcast a chat message to all users at a particular game. |
class |
CommChatTable
Chat communications object for chat at a table. |
class |
CommControllerObject
Communication object which will send a XMLElement as a child from a client to server (or or vice versa). |
class |
CommControllerProperty
Communication object to send a key/value property from a client to server or vice versa. |
class |
CommDisconnect
Communication class which is used to disconnect a user from the system. |
class |
CommGameConnect
Communciations connect object. |
class |
CommGameOver
Communication object to show that a game is over. |
class |
CommInvite
Communication class which is used to invite a user to a table. |
class |
CommOfferDraw
Communications object which is used when one user offers a draw to another user. |
class |
CommTableAction
Communication class for performming table actions such as creating a new table, joining an existing table, standing up, being ready-to-start and exitting from a table. |
class |
CommTableMessage
Abstract base class for table messages. |
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