Uses of Class

Packages that use CommGameMessage
org.jogre.client This package contains non-visual classes which only the client makes use of including the network connection, the game model and controller. 
org.jogre.common.comm This package contains a number of communication objects (communication classes start with Comm) amd two Interface's which describe the protocol. 

Uses of CommGameMessage in org.jogre.client

Methods in org.jogre.client with parameters of type CommGameMessage
 void TableConnectionThread.send(CommGameMessage message)
          Send a game message.
 void ClientConnectionThread.send(CommGameMessage message)
          Send a ITransmittable object from a client to the server.

Uses of CommGameMessage in org.jogre.common.comm

Subclasses of CommGameMessage in org.jogre.common.comm
 class CommChatGame
          Communication class which is used to broadcast a chat message to all users at a particular game.
 class CommChatTable
          Chat communications object for chat at a table.
 class CommControllerObject
          Communication object which will send a XMLElement as a child from a client to server (or or vice versa).
 class CommControllerProperty
          Communication object to send a key/value property from a client to server or vice versa.
 class CommDisconnect
          Communication class which is used to disconnect a user from the system.
 class CommGameConnect
          Communciations connect object.
 class CommGameOver
          Communication object to show that a game is over.
 class CommInvite
          Communication class which is used to invite a user to a table.
 class CommOfferDraw
          Communications object which is used when one user offers a draw to another user.
 class CommTableAction
          Communication class for performming table actions such as creating a new table, joining an existing table, standing up, being ready-to-start and exitting from a table.
 class CommTableMessage
          Abstract base class for table messages.