Uses of Class
org.jogre.client.ClientConnectionThread

Packages that use ClientConnectionThread
org.jogre.awt This package contains visual classes which aid the creation of games. 
org.jogre.client This package contains non-visual classes which only the client makes use of including the network connection, the game model and controller. 
 

Uses of ClientConnectionThread in org.jogre.awt
 

Fields in org.jogre.awt declared as ClientConnectionThread
protected  ClientConnectionThread JAvailableSeats.conn
          Link to the ClientConnectionThread (PlayerList is of interest).
protected  ClientConnectionThread JogreTableFrame.conn
           
 

Methods in org.jogre.awt that return ClientConnectionThread
abstract  ClientConnectionThread JogreClientFrame.getClientConnectionThread(Socket connection, String username, IClient clientInterface)
          This must be overwritten to get a handle on the correct connection.
 

Methods in org.jogre.awt with parameters of type ClientConnectionThread
 void JUserList.setConnection(ClientConnectionThread conn)
           
abstract  JogreTableFrame JogreClientFrame.getJogreTableFrame(ClientConnectionThread conn, int tableNum)
          This must be overwritten to get a handle on the correct table frame.
 void JTableList.setConnection(ClientConnectionThread conn)
          Set the connection.
 

Constructors in org.jogre.awt with parameters of type ClientConnectionThread
JTablePlayers(ClientConnectionThread conn, int tableNum)
          Constructor which takes connection to the server and table number.
JAvailableSeats(ClientConnectionThread conn, int tableNum)
          Default constructor which takes the username and the player list.
JogreTableFrame(ClientConnectionThread conn, int tableNum)
          Constructor to a standard JogreGameFrame.
 

Uses of ClientConnectionThread in org.jogre.client
 

Fields in org.jogre.client declared as ClientConnectionThread
protected  ClientConnectionThread JogreController.conn
          Link to the client's connection thread.
 

Methods in org.jogre.client with parameters of type ClientConnectionThread
 void JogreController.setConnection(ClientConnectionThread conn, int tableNum)
          Set up a network connection for this controller.