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Packages that use ClientConnectionThread | |
org.jogre.client | This package contains non-visual classes which only the client makes use of including the network connection, the game model and controller. |
org.jogre.client.awt | This package contains visual classes which aid the creation of games. |
Uses of ClientConnectionThread in org.jogre.client |
Methods in org.jogre.client that return ClientConnectionThread | |
ClientConnectionThread |
TableConnectionThread.getClientConnectionThread()
Return the client connection thread which is a field. |
Constructors in org.jogre.client with parameters of type ClientConnectionThread | |
TableConnectionThread(ClientConnectionThread conn,
int tableNum)
Constructor which takes a ClientConnectionThread and a table number. |
Uses of ClientConnectionThread in org.jogre.client.awt |
Methods in org.jogre.client.awt with parameters of type ClientConnectionThread | |
void |
JUserList.setConnection(ClientConnectionThread conn)
Sets the constructor to the JUserList. |
void |
JTableList.setConnection(ClientConnectionThread conn)
Set the connection. |
void |
ChatGameComponent.setConnection(ClientConnectionThread conn)
Set the connection of this message component using a Socket and also the username of the person who is sending messages from this component. |
Constructors in org.jogre.client.awt with parameters of type ClientConnectionThread | |
ChatPrivateDialog(JFrame owner,
String usernameTo,
ClientConnectionThread conn)
Default constructor for a private message dialog. |
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