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Packages that use TableConnectionThread | |
org.jogre.client | This package contains non-visual classes which only the client makes use of including the network connection, the game model and controller. |
org.jogre.client.awt | This package contains visual classes which aid the creation of games. |
Uses of TableConnectionThread in org.jogre.client |
Fields in org.jogre.client declared as TableConnectionThread | |
protected TableConnectionThread |
JogreController.conn
Link to the client's connection thread. |
Methods in org.jogre.client with parameters of type TableConnectionThread | |
void |
JogreController.setConnection(TableConnectionThread conn)
Set up a network connection for this controller. |
Uses of TableConnectionThread in org.jogre.client.awt |
Fields in org.jogre.client.awt declared as TableConnectionThread | |
protected TableConnectionThread |
JogreTableFrame.conn
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protected TableConnectionThread |
JAvailableSeats.conn
Link to the ClientConnectionThread (PlayerList is of interest). |
Methods in org.jogre.client.awt with parameters of type TableConnectionThread | |
abstract JogreTableFrame |
JogreClientFrame.getJogreTableFrame(TableConnectionThread conn)
This must be overwritten to get a handle on the correct table frame. |
void |
ChatTableComponent.setConnection(TableConnectionThread conn)
Set connection. |
Constructors in org.jogre.client.awt with parameters of type TableConnectionThread | |
JTablePlayers(TableConnectionThread conn,
int tableNum)
Constructor which takes connection to the server and table number. |
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JogreTableFrame(TableConnectionThread conn)
Constructor to a standard JogreGameFrame. |
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JAvailableSeats(TableConnectionThread conn,
int tableNum)
Default constructor which takes the username and the player list. |
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