Uses of Class
org.jogre.common.Table

Packages that use Table
org.jogre.client.awt This package contains visual classes which aid the creation of games. 
org.jogre.common This package contains classes which are common to both a client or a server. 
org.jogre.common.playerstate This package implements the "state" design pattern for each player at a particular table to easily keep state such as sitting, standing, ready to player etc. 
 

Uses of Table in org.jogre.client.awt
 

Methods in org.jogre.client.awt that return Table
 Table JTableList.getSelectedTable()
          Return a Table object of the current selected table.
 

Methods in org.jogre.client.awt with parameters of type Table
protected  void JogreClientFrame.refreshTableFrame(Table table)
          Refresh the table.
protected  JogreTableFrame JogreClientFrame.getTableFrame(Table table)
          Return the correct JogreTableFrame.
 

Uses of Table in org.jogre.common
 

Methods in org.jogre.common that return Table
 Table TableList.getTable(int tableNum)
          Return a Table object from a specified table number.
 

Methods in org.jogre.common with parameters of type Table
 void TableList.updateTable(int tableNum, Table table)
          Update a table in the table list.
 boolean Player.canSit(Table table)
          Return true if a player can sit or not.
 boolean Player.canStand(Table table)
          Returns true if a player can stand.
 boolean Player.canStart(Table table)
          Returns true if a player can sit.
 

Uses of Table in org.jogre.common.playerstate
 

Methods in org.jogre.common.playerstate with parameters of type Table
 boolean PlayerStateViewing.canSit(Table table)
          A player can sit if the number of players already seated isn't greater than the maximum number of players allowed in this game.
 boolean PlayerStateViewing.canStand(Table table)
           
 boolean PlayerStateViewing.canStart(Table table)
           
 boolean PlayerStateSeated.canStand(Table table)
          Once seated a player can stand back up again.
 boolean PlayerStateSeated.canStart(Table table)
          A player can start if the minimum number of players are seated or are ready to start.
 boolean PlayerStateSeated.canSit(Table table)
           
 boolean PlayerStateReady.canSit(Table table)
           
 boolean PlayerStateReady.canStand(Table table)
           
 boolean PlayerStateReady.canStart(Table table)
           
 boolean PlayerStateGameStarted.canSit(Table table)
           
 boolean PlayerStateGameStarted.canStand(Table table)
           
 boolean PlayerStateGameStarted.canStart(Table table)
           
abstract  boolean PlayerState.canSit(Table table)
          Returns true if a user can sit.
abstract  boolean PlayerState.canStand(Table table)
          Returns true if a user can stand.
abstract  boolean PlayerState.canStart(Table table)
          Returns true if a user can hit the start.