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Packages that use Table | |
org.jogre.client.awt | This package contains visual classes which aid the creation of games. |
org.jogre.common | This package contains classes which are common to both a client or a server. |
org.jogre.common.playerstate | This package implements the "state" design pattern for each player at a particular table to easily keep state such as sitting, standing, ready to player etc. |
Uses of Table in org.jogre.client.awt |
Methods in org.jogre.client.awt that return Table | |
Table |
JTableList.getSelectedTable()
Return a Table object of the current selected table. |
Methods in org.jogre.client.awt with parameters of type Table | |
protected void |
JogreClientFrame.refreshTableFrame(Table table)
Refresh the table. |
protected JogreTableFrame |
JogreClientFrame.getTableFrame(Table table)
Return the correct JogreTableFrame. |
Uses of Table in org.jogre.common |
Methods in org.jogre.common that return Table | |
Table |
TableList.getTable(int tableNum)
Return a Table object from a specified table number. |
Methods in org.jogre.common with parameters of type Table | |
void |
TableList.updateTable(int tableNum,
Table table)
Update a table in the table list. |
boolean |
Player.canSit(Table table)
Return true if a player can sit or not. |
boolean |
Player.canStand(Table table)
Returns true if a player can stand. |
boolean |
Player.canStart(Table table)
Returns true if a player can sit. |
Uses of Table in org.jogre.common.playerstate |
Methods in org.jogre.common.playerstate with parameters of type Table | |
boolean |
PlayerStateViewing.canSit(Table table)
A player can sit if the number of players already seated isn't greater than the maximum number of players allowed in this game. |
boolean |
PlayerStateViewing.canStand(Table table)
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boolean |
PlayerStateViewing.canStart(Table table)
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boolean |
PlayerStateSeated.canStand(Table table)
Once seated a player can stand back up again. |
boolean |
PlayerStateSeated.canStart(Table table)
A player can start if the minimum number of players are seated or are ready to start. |
boolean |
PlayerStateSeated.canSit(Table table)
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boolean |
PlayerStateReady.canSit(Table table)
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boolean |
PlayerStateReady.canStand(Table table)
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boolean |
PlayerStateReady.canStart(Table table)
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boolean |
PlayerStateGameStarted.canSit(Table table)
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boolean |
PlayerStateGameStarted.canStand(Table table)
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boolean |
PlayerStateGameStarted.canStart(Table table)
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abstract boolean |
PlayerState.canSit(Table table)
Returns true if a user can sit. |
abstract boolean |
PlayerState.canStand(Table table)
Returns true if a user can stand. |
abstract boolean |
PlayerState.canStart(Table table)
Returns true if a user can hit the start. |
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