Serialized Form
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Package info.clearthought.layout |
orientation
int orientation
- ROW or COLUMN -- should the components be aligned in a row or column
justification
int justification
- LEFT, TOP, CENTER, FULL, BOTTOM, RIGHT -- how should components of different
sizes be aligned
gap
int gap
- Space between components in pixels
crSpec
double[][] crSpec
- Sizes of crs expressed in absolute and relative terms
crSize
int[][] crSize
- Sizes of crs in pixels
crOffset
int[][] crOffset
- Offsets of crs in pixels. The left boarder of column n is at
crOffset[C][n] and the right boarder is at cr[C][n + 1] for all
columns including the last one. crOffset[C].length = crSize[C].length + 1
list
LinkedList list
- List of components and their sizes
dirty
boolean dirty
- Indicates whether or not the size of the cells are known for the last known
size of the container. If dirty is true or the container has been resized,
the cell sizes must be recalculated using calculateSize.
oldWidth
int oldWidth
- Previous known width of the container
oldHeight
int oldHeight
- Previous known height of the container
hGap
int hGap
- Horizontal gap between columns
vGap
int vGap
- Vertical gap between rows
lineNr
int lineNr
- The line number in the source code where the error occurred, or
NO_LINE if the line number is unknown.
- Invariants:
-
lineNr > 0 || lineNr == NO_LINE
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Package org.jogre.client.awt |
BORDER_LETTERS
String[] BORDER_LETTERS
letterFont
Font letterFont
fontMetrics
FontMetrics fontMetrics
numOfRows
int numOfRows
- Number of rows in the board.
numOfCols
int numOfCols
- Number of columns in the board.
cellSize
int cellSize
- Size of cell in pixels.
cellSpacing
int cellSpacing
- Spacing between cells in pixels.
borderWidth
int borderWidth
- Width of the border in pixels.
mouseBorderWidth
int mouseBorderWidth
- Width of the mouse border.
isDrawLetters
boolean isDrawLetters
- If true letters/numbers are drawn on the left and bottom of the board.
isAlternateBackground
boolean isAlternateBackground
- Boolean to indicate alternate style background. i.e. chess style board.
isReversed
boolean isReversed
- If this variable is true the board will be flipped.
cellColour1
Color cellColour1
- Colour of cell one.
cellColour2
Color cellColour2
- Colour of cell two.
spacingColour
Color spacingColour
- Colour of spacing colour.
mouseBorderColour
Color mouseBorderColour
- Colour of the mouse border.
pressedPoint
Point pressedPoint
- Stores the value of a mouse down.
dragPoint
Point dragPoint
- Stores the value of where the point is being dragged.
messageOutput
JTextArea messageOutput
- Main message ouput box.
messageInput
JTextField messageInput
- Small message input box.
scrolledMessageOutput
JScrollPane scrolledMessageOutput
sendButton
JButton sendButton
conn
ClientConnectionThread conn
usernameFrom
String usernameFrom
- Sending username.
usernameTo
String usernameTo
- Receiving username.
messageComponent
ChatGameComponent messageComponent
conn
TableConnectionThread conn
usernameTextField
JTextField usernameTextField
serverTextField
JTextField serverTextField
portTextField
JTextField portTextField
statusLabel
JLabel statusLabel
okButton
JButton okButton
cancelButton
JButton cancelButton
connection
Socket connection
error
boolean error
conn
TableConnectionThread conn
- Link to the ClientConnectionThread (PlayerList is of interest).
tableNum
int tableNum
- Table number.
seatsStr
String[] seatsStr
- Visual text which makes up this combo box.
width
int width
height
int height
bgColor
Color bgColor
textColor
Color textColor
lineColor
Color lineColor
mouseUp
boolean mouseUp
text
String text
conn
ClientConnectionThread conn
tableListBox
JTableList tableListBox
userListBox
JUserList userListBox
visiblityCombo
JComboBox visiblityCombo
infoButton
JButton infoButton
messageButton
JButton messageButton
newGameButton
JButton newGameButton
joinButton
JButton joinButton
inviteButton
JButton inviteButton
messageBox
ChatGameComponent messageBox
tableFramesHash
HashMap tableFramesHash
privateMessagesHash
HashMap privateMessagesHash
jogreLabels
JogreLabels jogreLabels
gameProperties
GameProperties gameProperties
tableUpdateRefreshesModel
boolean tableUpdateRefreshesModel
- Boolean to indicate that a table update will refresh the model in that
particular table.
title
String title
username
String username
conn
TableConnectionThread conn
tableNum
int tableNum
gameModel
JogreModel gameModel
gameController
JogreController gameController
gameMainView
JogreComponent gameMainView
gamePanel
JPanel gamePanel
topPanel
JPanel topPanel
messageComponent
ChatTableComponent messageComponent
sitButton
JButton sitButton
standButton
JButton standButton
startButton
JButton startButton
offerDrawButton
JButton offerDrawButton
resignButton
JButton resignButton
availablePlayers
JAvailableSeats availablePlayers
tablePlayers
JTablePlayers tablePlayers
conn
ClientConnectionThread conn
- Data (table list).
conn
TableConnectionThread conn
tableNum
int tableNum
conn
ClientConnectionThread conn
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Package org.jogre.common.util |