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See:
Description
| Class Summary | |
| PlayerState | Class which describes the state of the various player when they join a table. |
| PlayerStateFactory | Factory which creates a state from an integer defined in integer defined in PlayerState. |
| PlayerStateGameStarted | State object for a game started player state. |
| PlayerStateReady | State object for a player ready state. |
| PlayerStateSeated | State object for a seated player state. |
| PlayerStateViewing | State object for a viewing player state. |
This package implements the "state" design pattern for each player at a particular table to easily keep state such as sitting, standing, ready to player etc.
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