Uses of Class

Packages that use Game
org.jogre.client This package contains non-visual classes which only the client makes use of including the network connection, the game model and controller. 
org.jogre.client.awt This package contains visual classes which aid the creation of games. 
org.jogre.common This package contains classes which are common to both a client or a server. 
org.jogre.common.playerstate This package implements the "state" design pattern for each player at a particular table to easily keep state such as sitting, standing, ready to player etc. 

Uses of Game in org.jogre.client

Fields in org.jogre.client declared as Game
protected  Game
          Game associated with this connection thread (will be mirrored to that on the server.

Methods in org.jogre.client that return Game
 Game TableConnectionThread.getGame()
          Return the game object on this connection.
 Game ClientConnectionThread.getGame()
          Return the game object which should be mirrored to that on the server.

Methods in org.jogre.client with parameters of type Game
 void ClientConnectionThread.setGame(Game game)
          Set the game object from the server.

Uses of Game in org.jogre.client.awt

Constructors in org.jogre.client.awt with parameters of type Game
JUserList(Game game)
          Empty Constructor.
JUserList(Game game, User excludedUser)
          Constructor with excluded user.
JTableList(Game game)
          Constructor for the JTableList.

Uses of Game in org.jogre.common

Methods in org.jogre.common that return Game
 Game GameList.getGame(String gameKey)
          Return a Game object from a game key.

Methods in org.jogre.common with parameters of type Game
 boolean Player.canStart(Table table, Game game)
          Returns true if a player can sit.
 void GameList.addGame(Game game)
          Add a game to the game list.

Uses of Game in org.jogre.common.playerstate

Methods in org.jogre.common.playerstate with parameters of type Game
 boolean PlayerStateViewing.canStart(Table table, Game game)
 boolean PlayerStateSeated.canStart(Table table, Game game)
          A player can start if the minimum number of players are seated or are ready to start.
 boolean PlayerStateReady.canStart(Table table, Game game)
 boolean PlayerStateGameStarted.canStart(Table table, Game game)
abstract  boolean PlayerState.canStart(Table table, Game game)
          Returns true if a user can hit the start.