Uses of Class

Packages that use Table
org.jogre.client This package contains non-visual classes which only the client makes use of including the network connection, the game model and controller. 
org.jogre.client.awt This package contains visual classes which aid the creation of games. 
org.jogre.common This package contains classes which are common to both a client or a server. 
org.jogre.common.comm This package contains a number of communication objects (communication classes start with Comm) amd two Interface's which describe the protocol. 
org.jogre.common.playerstate This package implements the "state" design pattern for each player at a particular table to easily keep state such as sitting, standing, ready to player etc. 

Uses of Table in org.jogre.client

Methods in org.jogre.client that return Table
 Table TableConnectionThread.getTable()
          Return the table associated with this table connection class.
 Table JogreController.getTable()
          Convience method for returning a table.

Uses of Table in org.jogre.client.awt

Fields in org.jogre.client.awt declared as Table
protected  Table JogreTableFrame.table

Methods in org.jogre.client.awt that return Table
 Table JTableList.getSelectedTable()
          Return a Table object of the current selected table.

Methods in org.jogre.client.awt with parameters of type Table
protected  JogreTableFrame JogreClientPanel.getTableFrame(Table table)
          Return the correct JogreTableFrame.

Constructors in org.jogre.client.awt with parameters of type Table
JAvailableSeats(Player player, PlayerList players, Table table)
          Constructor which takes a username and a players object.

Uses of Table in org.jogre.common

Methods in org.jogre.common that return Table
 Table TableList.getTable(int tableNum)
          Return a Table object from a specified table number.

Methods in org.jogre.common with parameters of type Table
 void TableList.updateTable(int tableNum, Table table)
          Update a table in the table list.
 boolean Player.canSit(Table table)
          Return true if a player can sit or not.
 boolean Player.canStand(Table table)
          Returns true if a player can stand.
 boolean Player.canStart(Table table, Game game)
          Returns true if a player can sit.

Uses of Table in org.jogre.common.comm

Constructors in org.jogre.common.comm with parameters of type Table
CommJoinTable(String username, Table table)
          Constructor from the server to the joining client.

Uses of Table in org.jogre.common.playerstate

Methods in org.jogre.common.playerstate with parameters of type Table
 boolean PlayerStateViewing.canSit(Table table)
          A player can sit if the number of players already seated isn't greater than the maximum number of players allowed in this game.
 boolean PlayerStateViewing.canStand(Table table)
 boolean PlayerStateViewing.canStart(Table table, Game game)
 boolean PlayerStateSeated.canStand(Table table)
          Once seated a player can stand back up again.
 boolean PlayerStateSeated.canStart(Table table, Game game)
          A player can start if the minimum number of players are seated or are ready to start.
 boolean PlayerStateSeated.canSit(Table table)
 boolean PlayerStateReady.canSit(Table table)
 boolean PlayerStateReady.canStand(Table table)
 boolean PlayerStateReady.canStart(Table table, Game game)
 boolean PlayerStateGameStarted.canSit(Table table)
 boolean PlayerStateGameStarted.canStand(Table table)
 boolean PlayerStateGameStarted.canStart(Table table, Game game)
abstract  boolean PlayerState.canSit(Table table)
          Returns true if a user can sit.
abstract  boolean PlayerState.canStand(Table table)
          Returns true if a user can stand.
abstract  boolean PlayerState.canStart(Table table, Game game)
          Returns true if a user can hit the start.