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Battleships
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The jogre version of battlehips
is played on two square grids, one for each player. On one grid the player
arranges his own ships and records the shots by the opponent. On the other grid, the player
records his own shots. Whoever sinks all of the opponents battleships wins the game.
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Camelot
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Camelot is a 2 player board game programmed using JOGRE by Richard Walter. The board
is a 12x16 board with some pieces removed. The two squares at the top and bottom are
the players castles. There are several ways to win this game which involve moving players
into the other player castle pieces or capturing pieces.
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Checkers
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A version of checkers has also been created using the JOGRE API.
The rules
of checkers arn't quite as complex as chess. The aim of the game in checkers
is to capture all the opponents pieces by jumping over them in a diagonal fashion.
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Chess
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A playable version of chess has been created using the JOGRE API. The aim of chess
is to checkmate the opponents king piece so that it cannot move. The
rules
of chess are complex but the majority of them have been implemented.
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Connect4
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The next game is an old turn based family classic
Connect Four
where a player drops his coloured pieces down each column.
When a player gets four in a row horizontally, vertically or
diagonally the game is won.
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Dots
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The game dots
starts with an empty grid of dots, players takes turns adding a single horizontal or vertical
line between two unjoined adjacent dots. A player who completes the fourth side of a box earns
one point and takes another turn (the box will be filled with the players colour). The player with
the most boxes wins the game.
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Go
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The game Go is
a very old Chinese game. The two players, black and white, battle to maximize the territory
they control, seeking to surround large areas of the board with their
stones, to capture any opposing stones that invade these areas, and to
protect their own stones from capture.
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Octagons
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Octagons is a two player game developed by Richard Walter.
In octagons one player is red and the other is blue.
The goal of octagons is to connect two sides of
the board by claiming spaces on the board. The red player is trying
to connect the top and bottom of the board. The blue player is trying
to connect the left and right sides of the board.
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Propinquity
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Another turn based game called propinquity has also been created. The aim of
propinquity is to build up as much terrority as you can. You can capture
enemy pieces by placing a piece of a higher value beside it. You can
also strengthen your own cells by placing a new piece beside existing cells.
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Reversi
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The board game
Reversi
was developed by Anton Ugnich. Each reversi piece has a black side and a white side which
are placed on a board. All of the opponent's pieces between your
pieces are then turned over to become your color. The aim of the game is to
own more pieces than your opponent.
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Spades
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Spades is a trick-taking game somewhat akin to Hearts but more closely related to bridge.
The game is scored by hands, and the winner must make a certain number of points
which is decided before the game begins. The player on the dealer's left makes
the opening lead, and players must follow suit. To see the complete
rules click here.
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Tetris
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There exists a JOGRE version of the very popular Russian game
Tetris.
In tetris, blocks of four squares, fall down the screen with the aim to
make solid horizontal lines. In JOGRE tetris if you create 2,3 or 4
horizontal line then 2,3, 4 lines respective lines appear on the
opponents screen.
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Tic-tac-toe
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Tic-tac-toe,
also called noughts and crosses and many other names,
is a paper and pencil game between two players, O and X, who alternate
in marking the spaces in a 3×3 board. A player wins by getting three of
their own marks in a horizontal, vertical or diagonal row.
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