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Packages that use IClient | |
org.jogre.client | This package contains non-visual classes which only the client makes use of including the network connection, the game model and controller. |
org.jogre.client.awt | This package contains visual classes which aid the creation of games. |
Uses of IClient in org.jogre.client |
Fields in org.jogre.client declared as IClient | |
protected IClient |
ClientConnectionThread.clientInterface
Interface betweem this thread and the Frame |
Methods in org.jogre.client with parameters of type IClient | |
void |
ClientConnectionThread.setClientInterface(IClient clientInterface)
Set the client interface. |
Constructors in org.jogre.client with parameters of type IClient | |
ClientConnectionThread(Socket connection,
String username,
IClient clientInterface)
Default constructor which takes a Socket connection to the server, a username and an IClient which sits between this class and the GUI. |
Uses of IClient in org.jogre.client.awt |
Classes in org.jogre.client.awt that implement IClient | |
class |
ConnectionPanel
New connection panel which replaces the old ConnectionDialog class. |
class |
JogreClientApplet
Abstract JOGRE applet class. |
class |
JogreClientFrame
This abstract class declares the main game frame where a user can see users of the left, tables on the top right and a broadcasting style message chat box on the bottom right. |
class |
JogreClientPanel
Jogre panel which exists in can be put within an applet frame or a application frame. |
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