|
|||||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES | ||||||||||
See:
Description
| Interface Summary | |
| Comm | Interface for the variour standard communcations object which are available in the JOGRE api. |
| ITransmittable | Transmittable interface for all communication in the system. |
| ITransmittableWithProps | This interfaces denotates that the ITransmittable object contains a JogrePropertiesHash instance as a field. |
| Class Summary | |
| CommChatGame | Communication class which is used to broadcast a chat message to all users at a particular game. |
| CommChatPrivate | Communication class which is used to send a private message between users. |
| CommChatTable | Chat communications object for chat at a table. |
| CommControllerObject | Communication object which will send a XMLElement as a child from a client to server (or or vice versa). |
| CommControllerProperty | Communication object to send a key/value property from a client to server or vice versa. |
| CommDisconnect | Communication class which is used to disconnect a user from the system. |
| CommError | Communications class which is used to send an error from the server to a client or vice-versa. |
| CommExitTable | Small communication object for exiting a table. |
| CommGameConnect | Sends a connect message to a JOGRE server. |
| CommGameMessage | This is a message class which goes to a particular game such as chess, checkers etc. |
| CommGameOver | Communication object which describes a game over. |
| CommInvite | Communication class which is used to invite a user to a table. |
| CommJoinTable | Small communication object for joining an existing table. |
| CommMasterServerConnect | Communication object for connecting to the master server. |
| CommMasterServerMessage | |
| CommNewTable | Small communication object for requesting the creation of a new table. |
| CommNextPlayer | Small communication object for starting a game |
| CommOfferDraw | Communications object which is used when one user offers a draw to another user. |
| CommPlayerState | Communication object for informing the server that the state of a player has been updated. |
| CommReadyToStart | Small communication object for declaring a player is ready to start. |
| CommRequestData | Communication class for a client requesting data. |
| CommSitDown | Small communication object which is used when a client sits down on a particular seat at a table. |
| CommStandUp | Small communication object for standing up at a table. |
| CommStartGame | Small communication object for starting a game |
| CommTableMessage | Abstract base class for table messages. |
| CommTableProperty | This class is used for sending a table property from a client to a server. |
This package contains a number of communication objects (communication classes start with Comm) amd two Interface's which describe the protocol.
|
|||||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES | ||||||||||