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See:
Description
| Interface Summary | |
| IGameOver | Interface which holds constants for a game over. |
| IJogre | Interface file to default values such as the number of players etc. |
| Class Summary | |
| AbstractConnectionThread | Abstract connection thread which is spawned with each client. |
| Game | Game class which extends the data class. |
| GameList | A GameList contains a number of Game objects. |
| GameOver | Game over class which describes what has happened when a game was over. |
| JogreGlobals | Class for setting global variables such as the current locale etc. |
| JogreModel | Abstract class which holds the state/model of a particular game when extended. |
| Player | This class contains information about a player, which is a user who has joined a table and wishes to play a game. |
| PlayerList | This class contains a list of Player object.s |
| Table | Server side data object which holds information on various tables and their current users etc. |
| TableList | Contains a HashMap of all the Table objects currently in play. |
| User | Transmittable user data object. |
| UserList | Transmittable user list data object. |
| Exception Summary | |
| TransmissionException | |
This package contains classes which are common to both a client or a server.
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