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Packages that use Game | |
org.jogre.client | This package contains non-visual classes which only the client makes use of including the network connection, the game model and controller. |
org.jogre.client.awt | This package contains visual classes which aid the creation of games. |
org.jogre.common | This package contains classes which are common to both a client or a server. |
org.jogre.common.playerstate | This package implements the "state" design pattern for each player at a particular table to easily keep state such as sitting, standing, ready to player etc. |
Uses of Game in org.jogre.client |
Fields in org.jogre.client declared as Game | |
protected Game |
ClientConnectionThread.game
Game associated with this connection thread (will be mirrored to that on the server. |
Methods in org.jogre.client that return Game | |
Game |
TableConnectionThread.getGame()
Return the game object on this connection. |
Game |
ClientConnectionThread.getGame()
Return the game object which should be mirrored to that on the server. |
Methods in org.jogre.client with parameters of type Game | |
void |
ClientConnectionThread.setGame(Game game)
Set the game object from the server. |
Uses of Game in org.jogre.client.awt |
Constructors in org.jogre.client.awt with parameters of type Game | |
JUserList(Game game)
Empty Constructor. |
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JUserList(Game game,
User excludedUser)
Constructor with excluded user. |
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JTableList(Game game)
Constructor for the JTableList. |
Uses of Game in org.jogre.common |
Methods in org.jogre.common that return Game | |
Game |
GameList.getGame(String gameKey)
Return a Game object from a game key. |
Methods in org.jogre.common with parameters of type Game | |
boolean |
Player.canStart(Table table,
Game game)
Returns true if a player can sit. |
void |
GameList.addGame(Game game)
Add a game to the game list. |
Uses of Game in org.jogre.common.playerstate |
Methods in org.jogre.common.playerstate with parameters of type Game | |
boolean |
PlayerStateViewing.canStart(Table table,
Game game)
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boolean |
PlayerStateSeated.canStart(Table table,
Game game)
A player can start if the minimum number of players are seated or are ready to start. |
boolean |
PlayerStateReady.canStart(Table table,
Game game)
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boolean |
PlayerStateGameStarted.canStart(Table table,
Game game)
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abstract boolean |
PlayerState.canStart(Table table,
Game game)
Returns true if a user can hit the start. |
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